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Battleplan Guides: Start, Draw Orders and Manage Supply

Battleplan Combined Arms: Tanks, Infantry and Engineers

Plan a Battleplan tank breakthrough with infantry follow-up, artillery and engineers. Use the release tutorial to coordinate orders and protect the corridor.

10/14/2026 Release footage Last updated: 10/14/2026 5 min read

FAQ

Should infantry use the same order as tanks?
In the cited tutorial, tanks use Breakthrough Attack while infantry follows with Seize Ground to deal with remaining defenders beside the corridor. That illustrates different jobs, not a mandatory combination for every scenario.
Why can’t I order a formation to clear mines?
The release tutorial says mine tasks require engineers in the selected formation. Check composition and the current order menu; this guide does not establish an engineer count or clearing speed.
Does this guide give an optimal army composition?
No. It explains the roles demonstrated in one sponsored release-day tutorial. No unit ratios, officer build, damage bonuses or guaranteed victory route were independently verified.

What does combined arms mean in Battleplan?

A tank breakthrough is only one part of an operation. The release tutorial uses infantry to engage defenders, reconnaissance to reveal positions, artillery to prepare the attack and engineers to handle possible mines. Armor then advances through the opening while infantry takes the ground behind it. The useful lesson is assigning connected jobs, rather than putting every formation on the same order.

This page focuses on that sequence. For selecting a formation and drawing an area, start with the drawn-orders guide; for the hierarchy behind your selection, use units and officers.

Source and scope

The example comes from perafilozof’s October 12 release tutorial, which discloses Slitherine sponsorship. We read its full transcript. It demonstrates one campaign mission and readiness-mode planning; it does not verify an optimal composition or a solution for every map. Screenshots below are from that tutorial, with links to the corresponding moments. Captions describe the visible interface; this site did not record the playthrough.

Coordinate a breakthrough in three checks

Follow these source-derived checks while comparing the selected formation and the current battlefield.

1. Give the supporting formations their jobs

Inspect the selected formation before drawing its next task. In the tutorial, scouts enable scouting, artillery enables bombardment, and engineers enable mining or mine clearing. The creator prepares artillery and possible mine clearing on the approach used by the tank spearhead. Use the actual order menu to check capability; a missing task is a reason to inspect the formation, not evidence that every army can perform it.

Battleplan infantry formation with Seize Ground and Barrage areas drawn together on the coastal battlefield.
The tutorial combines drawn Seize Ground and Barrage tasks on the same front; this is its mission example, not a fixed opening. Watch tutorial (11:17)

2. Prepare infantry follow-up before armor advances

Draw the armored Breakthrough Attack and a separate Seize Ground area for infantry following behind it. At 10:53 the creator prepares the infantry’s order before the tanks finish their opening move; at 13:34–13:47 he explains clearing defenders on either side of the breakthrough line. In readiness mode, allow the follow-up to prepare while the current stage runs, then explicitly execute it when the situation fits.

Battleplan armored division order menu with Breakthrough Attack available beside a planned advance through the front line.
The armored formation has its own Breakthrough Attack option; queue the next stage before the leading force finishes. Watch tutorial (12:57)

3. Review the corridor before extending the spearhead

Pause after the opening move and inspect the front, remaining enemy pockets, infantry position and supply connection. The tutorial warns that isolated defenders can remain active and that fast armor can move beyond its supply lines. Prepare the next armored stage only after deciding which formation will hold or clear the ground behind it. This is a suggested review checklist, not a developer-prescribed winning route.

Battleplan tank unit condition panel beside a narrow breakthrough corridor with enemy counters remaining on its flanks.
The map shows the breakthrough corridor and remaining defenders; the narrator then explains using infantry to clear either side. Watch tutorial (13:22)

When the plan stops fitting the battlefield

Observation What to review
Tanks have moved well ahead of infantry The follow-up area, readiness and the defenders left beside the corridor.
A specialist task is unavailable The selected formation’s actual units and order menu.
The advance has reached a village Supply connection and remaining defenders; the village is not automatically a usable depot.
Infantry is attacking a fortified position Visible unit condition and artillery preparation, without assuming a fixed damage bonus.

The tutorial’s armor moves quickly, but this does not establish a universal speed ratio between tanks and infantry. Terrain, orders and the particular situation still need inspection. Use supply and logistics before extending the advance, and the defensive-positions checklist when the next job is holding the newly occupied ground.

Keep air support in the same sequence

The creator gives aircraft new plans for the next offensive instead of leaving them assigned to the opening sector. Reconnaissance and close support are different jobs; neither replaces the infantry follow-up. The air reconnaissance and support guide separates those roles and the rebase check needed when support locations change.

Reviewed October 14, 2026. This is an independent explanation of cited footage, not hands-on mission testing. Gameplay recorded by perafilozof; Battleplan imagery is © Slitherine Ltd. / Foolish Mortals Games Inc. The original moments are linked beside each screenshot.

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